The F2P Summit is running (as I type) in London today. We couldn’t make it down but we’re capturing golden nuggets of game design/marketing goodness via the Twitter-stream (search for #F2PSummit)
Nicholas Lovell (@gamesbrief) has just finished a session giving his take on the rules for F2P game design which we thought we’d share here for your reading pleasure…..
- Rule 15 from @nicholaslovell on F2P games making: ‘It never ends’. What to do and what to learn is an ongoing process.
- Rule 14 from @nicholaslovell: Experiment. But know what you are looking for when doing so, don’t risk too much, and learn from it